Team - Creative Hub, Inter IKEA, ACNE, TWNKLS

Role - UX lead and responsible for stakeholder management, concept creation, mobile, desktop and Apple TV wireframing, content alignment, testing and global market follow up  

Objective - Don't create PDF. Joking, not joking.

"The catalogue is bigger than the bible"  

The catalogue within IKEA is sacred. Popular opinion does not like change especially regarding a an institution like the IKEA catalogue. That's why suggesting any updates to it must be done with a certain diplomacy.

The basic approach to this project was creating an experience that enhanced the catalogue content being created for the print version and still be relevant globally but didn't mirror IKEA.com. Trying, failing iterating would be key.  

Tone of Interaction 

To start, we created a document called the Tone of Interaction. Since content was being created in parallel to the design of the online experience, we had to create some guidelines to give to the content team and stakeholders to make sure the content would work within the design. This included (not full document):

  1. Decorative elements

  2. Breaking the grid

  3. A "deep shallow" experience

 
Catalogue_Process.jpg

Test. Test. Then, test again

It was important to get critical feedback before launch to test and iterate on the design. We did some preliminary testing with a small test group. Considering content was still a work in progress, we focused the testing on the following points.  

  1. Chapter Startups

  2. Colors

  3. Navigation including filters, burger menu, dots navigation

  4. Copy Headlines

  5. Intro copy  

  6. Quick solution

  7. Button sizes

  8. Images

  9. Task completion

  10. Links to IKEA.com

  11. Onboarding intro text and imagery/animations

Another conscious decision made was to leave the testing open to allow for initial and "honest" reactions. Here's the feedback that was incorporated into final design

  1. Navigation was easy and simple to use i.e. color
  2. β€œ(The IKEA Catalogue) should find me” 
  3. Focus on the HTML experience not an app
  4. Main source of inspiration
  5. Too much text and confusing headlines
  6. More interactive content
  7. Buying isn't a top a priority

NEXT : ALGOT PLANNER